Uncharted: Drake’s Fortune

■  Platform: PlayStation 3                               ■  Category: Action, Adventure

■  Publisher: Sony Computer Entertainment      ■  Developer: Naughty Dog, Inc.


Uncharted is fairly basic in both game play and story.  While the story isn’t as deep and gritty as say Lord of the Rings, it’s a good story in it’s own right, focusing more on the characters then anything.  Almost as though the game was built, and then some poor mouse was dropped in it and must now find his way to the end.  As a third-person shooter it’s relatively simple with a decent amount of platforming and while the transition between the platforming and fighting is smooth, it is noticeable, giving you a chance to prepare yourself ahead of time.  Whether or not this is intentional or not is hard to say, though there are fights with no transition, making it seem intentional.  Uncharted uses scripted events during platforming and fighting to both impress urgency, and the understanding that you are indeed climbing across a hundred year old building that really is falling apart, so hurry it up already, jeez.

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Tales of Graces f

■  Platform: PlayStation 3                               ■  Category: Role-Playing

■  Publisher: Namco Bandai Games              ■  Developer: Namco Bandai Games


Namcos handling of the Tales series is notoriously dickish, so it was a pleasant surprise when Tales of Graces ƒ actually made it to market, and in a surprisingly un-dickish move, only the extended cut made it state side, though, that also means the original was out in japan for years and never made it across the lake…

Tales of Graces ƒ plays like any Tales game; battles are real time and special moves are assigned to different directions on the left joy stick.  Picking a direction and an attack type allows you to preform either basic or special attack chains.  Unlike most Tales games Tales of Graces ƒ does not use SP to cast spells or use special moves; instead you use CC that can be replenished by simply guarding for a short period of time.  Every moves requires CC to preform, and dodging at the right time allows you to store more CC than you could normally.  Also introduced are titles that you equip and level up, each level granting you a new permanent upgrade to either skills or base stats.  Each title also comes with a unique ability that is only available while that title is equipped making title choice fairly important during boss battles.

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Mass Effect

■  Platform:      PC/PS3/Xbox-360                        ■   Category:      Role-Playing
■  Publisher:    Electronic Arts                             ■   Developer:    Bioware


The story of Mass Effect spans three entire games, fully fleshing out a vast, almost dystopian galaxy plagued by the same problems we face today, populated by incredibly human characters from a myriad of races.  The balance between the story and game play is fantastic.  The story is deep and involving, the game play, which takes the form of a third person shooter is well balanced, challenging, and intuitive.  Biotics; the equivalent to magic in this universe, manipulates gravity, and the technology is so advanced that that it could be mistaken for magic.  A deep and well recorded history permeates the entirety of the game, manifesting in a codex that covers every topic under the sun, ranging from a list of every planet you visit over the course of the game, to exactly how all those niffy attacks you’ve been shoving down everyone’s throats work. Continue to Review →

Final Fantasy XIII

Final Fantasy 13■  Platform:     PlayStation 3/Xbox-360                   ■  Category:    Role-Playing

■  Publisher:    Square Enix                                   ■  Developer:  Square Enix


Final Fantasy XIII is a fairly basic affair.  The focus of the game are the graphics and the story.  Every chapter is summed up in a journalesqe entry, and the history is logged in a constantly updating Codex.  The game play is basic: your party consists of 3 characters, only one of which you control, the rest are maned by an AI.  As the game progresses you gain the ability to switch tactics, called Paradigm Shift, allowing you to switch any team member from an attacker, to a healer, or even a mage, adding an element of strategy to the game.

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March 18, 2012Permalink 2 Comments